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I wanted to communicate to gamers: ‘This is the world you’re in and this is what the music of this world sounds like.’” If you wanted to you could use the word ‘ethnic’ to describe the signature sounds I was usually working towards on different projects. “It was always important for me to establish a signature sound for each score, especially for story-heavy games that take place in an imaginary world, or are not set in our time. Whether it’s unrelenting percussion in Crysis, dancing woodwind in Syberia 3, or gliding vocals in Eagle Flight, he’s constantly introducing instruments and sounds that distinguish an Inon Zur score from more typical Hollywood-ish orchestral fare. Zur has long explored different musical palettes - including Celtic styles and instruments - that could loosely be grouped together under the label ‘ethnic-sounding’. Separately, but along the same lines, 2014’s Dragon Age: Inquisition saw a soundtrack release of tavern tunes called The Bard Songs, which opens with a guitar-led cover of Zur’s “I Am The One” from Dragon Age: Origins.
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As he continued working on the idea, the musical scope of the project started to broaden. Initially, Zur’s working title/thesis was “Songs From The Tavern” - to be a collection of lute- or guitar-led, Celtic-inspired songs that might be heard in an inn in a fantasy world. I started getting a lot of requests for more songs in the same vein, which led me to start work on the album.” This wasn’t typical at the time - especially for RPGs - but fans liked them a lot.
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Into The Storm has been four years in the making, and was born out of Zur’s songwriting efforts for the Dragon Age series : “When I worked on Dragon Age: Origins and Dragon Age II, I wrote several songs to be integrated into the games. Far from being a departure from his soaring game scores, fans ought to feel right at home with this solo record, which is faithful to his signature sound and features familiar collaborators. This latest sort-of-but-not-actually-video game music project sees Zur enter the world of ‘Classical Crossover’, although he maintains that that genre label (which iTunes has him listed under) is truthful to the musical journey he’s been on. In mid-2018, Zur signed as a recording artist with Sony Music Masterworks - the record label home of Hans Zimmer, Yo-Yo Ma, and Tina Guo - and is set to release his solo album Into The Storm (also the name of his first single) in early June 2019. We got a chance to catch up with the LA-based Israeli musician and ask him about his approach to songwriting, how Fallout’s music has changed over the years, and how machine learning might help personalise game music in the future. He’s scored AAA open-worlds, intimate indie projects, and VR experiences and worked across the RPG, MMO, MOBA, FPS, RTS, sim, rhythm, and fighting game genres.
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With a background in film and TV composition, he came to video games in the late ‘90s and has since worked on everything from Infinity Engine classics to the upcoming mobile title The Elder Scrolls: Blades. The composer behind the latter Fallout games and BioWare’s first two Dragon Age titles, Inon Zur has tackled just about every type of video game project. If you Google “ video game composer ” you’ll see an auto-generated list of such artists (including, bizarrely, Pyotr Ilyich Tchaikovsky), and right there amidst the first 30 or so names is 21-year industry veteran Inon Zur. This top tier includes legends who came up during the chiptune era - for instance Koji Kondo and Rob Hubbard - and the composers who found success as each wave of technology made more things possible. Processor: AMD Phenom II X4 940 Processor (4 CPUs), ~3.0GHzĭevice Key: Enum\PCI\VEN_10DE&DEV_05E0&SUBSYS_12913842&REV_A1Ĭurrent Mode: 1680 x 1050 (32 bit) (60Hz)ĭriver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.We chatted to Inon Zur - composer for Fallout 3, Dragon Age: Origins, and many more - about his new solo work, how video game composition has changed over 20+ years, and what the far future of game music might look like.Īs the video games medium approaches ~50 years of age (taking 1971’s Computer Space as the start), game music has become a mature artform in its own right, with a well-established top tier of composers having emerged.